Lewis has had a 3DS for two weeks, because he's fortunate like that. Check out his impressions on Nintendo's new handheld.
Iíve got a joke for you. What do you get if you cross a Nintendo DS with stereoscopic 3D? A headache! Ahaha!
Thatís the sort of comment weíre going to see a lot of over the next few days, and perhaps even weeks. Itís true: staring through this magical window and into a world of glasses-free 3D tech, while impressive, isnít exactly easy on the old eyes. The recommendation when you boot up a game is that you should take a ten minute break every half-hour, which is the sort of thing you see written on the back of most game boxes and scoff at. With the 3DS, Iíve found myself taking short breaks - admittedly not quite ten minutes - as often as I feasibly can.
Lewis played Ocarina of Time in 3D and came away feeling pretty good about the whole affair but curious about its likely reception.
Do you remember The Legend of Zelda: Ocarina of Time? Of course you do - itís a classic, widely regarded as one of the gaming mediumís crowning achievements. Released back in 1998 for the N64, it eclipsed all competitors and captivated players for weeks and months on end. Do you remember how great it was? Do you really?
Because this is, perhaps, what the most interesting thing about Ocarina of Time 3D is going to be. How much of the game do you remember? You remember it being wonderful, of course. Everyone does. Nostalgia tends to do that to people.
Lewis Denby played Resident Evil: Mercenaries on a 3DS handheld system in a bus at the recent preview event in Amsterdam, and now he has some impressions to share.
On Wednesday of last week, I experienced a first in my journalistic career: I went to preview a game on a bus.
It was parked inside, mind. Nintendoís European 3DS launch event in Amsterdam may have been infuriatingly thin on new details - even the UK price wasnít officially revealed - but if thereís one thing you have to give the company credit for, itís that they had obviously poured an astonishing number of resources (not to mention a frightening sum of money) into the show itself.
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