The development team behind Endless Space is trying its luck with swords and sorcery.
Amplitude Studios, the team behind the PC/Mac indie success known as Endless Legend, is developing a new strategy game called Endless Legend. According to a press release issued earlier today by publisher Iceberg Interactive, the new title is another 4X strategy project.
It seems like no matter how many times I hear the term "4x strategy game," I have to head over to Google and look it up before I remember that "4x" stands for "explore, expand, exploit, and exterminate." In other words, it stands for "exactly the sort of strategy game that you like to play, you forgetful bum." I'm kind of glad that hasn't become the official definition, because then I'd just feel insulted every time I space out like that.
Gone Home has something important to say to you.
After you finish Gone Home, the first thing you'll want to do is read what others had to say about it. You may try to do that before you play Gone Home, at which point you'll be urged to stop reading, avoid hearing anything about the game and buy it immediately. Now that I find myself in the same position of having to sell the game without spoiling it, I'm tempted to echo that. Between Brothers and now this, what's going on here? Is this some international competition to develop the world's most critic-proof game?
Anomaly Warzone Earth shows a lot of promise as a budget-priced strategy package that turns the tower defense genre on its head.
The "tower defense" genre is a crowded one, in large part because at its core it's also a very simple one: enemies of one sort or another come charging headlong while you lay out static defenses in strategic locations to cut them down. It's a tried-and-true formula that's been around for ages, polished to a gleaming shine by games like Plants vs. Zombies but never really changing in any fundamental way. Until now.
The third chapter in The Silver Lining is upon us and while it's bigger and better than the first two, it's still not very good.
The Silver Lining is a long-in-development project created by a group of dedicated and obviously adoring King's Quest fans who want to redress what they see as the failure of the last official King's Quest game to properly wrap up the series. To say they persevered against all odds is hardly overstating matters; this is the group, after all, that ran headlong into Activision's legal team and came out in one piece. I admire that determination to get this game done, especially since the whole thing is being built by volunteers and given away free, and because of that, and a flickering hope that things might get better, I've been loathe to really drop the hammer on it. But with with the midway point of the series reached and passed in The Silver Lining Episode Three: My Only Love Sprung From
Have you ever walked away from a game because you didn't like where it was taking you? How far would you go to write your own ending?
I have a dilemma. I've reached a rather pivotal moment in Fallout: New Vegas, at which I must make a decision that will cast my fate for the remainder of the game. Once I make this decision, there will be no going back. And yes, there will be spoilers.
BioWare promises the freedom to choose in Mass Effect, but choices have consequences. Is that what gamers really want?
Mass Effect 3: What If Choice Really Mattered?
Note: There will be at least one major Mass Effect 2 spoiler contained herein. If you haven't played it yet, consider yourself warned.
By now you've almost certainly seen the big Mass Effect 3 trailer that debuted on the Spike Video Game Awards show. The Earth is under siege by the Reapers. Two million dead in the first day; defenses are shattered and the planet is in flames. The only hope for salvation: Commander Shepard and whatever forces he can marshal for the fight. It promises to be a big finish to one of the most epic sci-fi RPGs of all time. But pause for a moment, take a deep breath and give this some thought.
What if Shepard can't save the day?
So many video games today are about
There's a little indie game that's been getting a lot of attention over the past day or so called One Chance. The premise is simple: in six days, every living thing on the face of the planet will die. You have one chance.
I don't want to say too much about it because One Chance is an emotional sucker-punch that needs to land cleanly in order to be effective - in other words, no spoilers. All you need to know, and all you want to know, is that the world is ending and as it happens, you will have terrible choices to make.
I urge you to play it at Newgrounds before you read further. Come back when you're ready.
And if you're back, or just too stubborn to do as you're asked, we shall carry on.
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